It took me almost 3 months to get fully 110 geared back on the 110 cap. What is the point if you can be geared up in a week or two? Go play falou if you want all that easy shit. You want raids so that you can be geared up so fast? You want raids easier so you can do them? They aren't even hard. I'm glad to hear you'll be adding an instance that gives us 114 stuff, but it's still going to be weaker than raid gears and won't address the current problems of your timers so please don't reply telling me about it and closing my thread. I know English isn't the server owners first language, if anything I say doesn't translate well enough PLEASE have someone capable read it out to you in your native language so we understand each other.
To conclude thank you for reading my essay, I'm gonna go ahead and say that this is a Discussion section with Suggestions crammed here which is why I posted this, I'm free to do that so if you're offended or if you disagree with me post below with a constructed reply & valid points about why I'm wrong, don't just call me a faggit because you're happy with gears being controlled by 1 entity. Set them to 6 hours, or less by your discretion.ģ) Cham & Paladon timers are fine, no complaints there 6 hours. If you expect us to farm ALL our end game gears from raids, then stop setting your timers at times that make it impossible to farm without gears being monopolised and stop making simple necessities like jewellery respawn after such a long timer. TL DR - 1) My suggestion is to reduce Khasra to 8-12 hours to both give new guilds a chance to raid and compete and keep your community healthy, and have your respawn timers at times that aren't weird as fuck.Ģ) Honestly, Mystic K & Flamer Goddess timers are too long 8 hours. I'm not saying players should be spoon fed, I'm just saying I hope you're aware that you're not running a licensed game with a lifespan in the field of years. Shuriken and Jewellery drops are something that literally every raider from your guild is going to be able to utilize and use, considering you're running a private server you should ease up on how much work you expect your players to put in to gear guildies.
It makes complete sense that you changed your shuriken/armor bosses to 6 hours, but it's very inconsistent that you jewellery raids would then be 8 hours. This is a problem on your part, because it's going to drive away new players and kill the growth of your community. The inherent problem with all this is you had your raids at 4 hours for so long that now a portion of your community is way ahead of everyone else in terms of raiding and gear. Having a raid reset every 20 hours is such an odd respawn time, and wasn't done to keep your player base as a whole happy. This is something that should never be encouraged at any server As someone who has run a guild which ends up being top on whichever server we go to regardless of the circumstances I can promise you that discouraging new guilds to compete at raids not only makes it boring for everyone raiding, but will slowly kill your raiding scene. A very clear and unavoidable problem with this is by making your main raid boss 20 hours not only do you make the raid way too uncommon for a PRIVATE SERVER, but you make it so whichever guild is currently on top (and yes, there is 1 clear powerhouse at the moment) can continue to monopolise the market and raids. Your recent changes changed your main weapon boss to 20 hours, your bosses for jewellery to 8 hours, and your bosses for shurikens/armor to 6 hours.
I definitely think this needed changing for weapon raids, because raids every 4 hours ensures that once you have a much more active raiding community raid weapons would be floating around in too much of an abundance, which would make raids less and less worth doing after a while and in the long run. Before your changes boss timers were ALL 4 hours.
I'm here this time to complain about your recent changes to your raid timers. It's Swordie, your resident voice of reason and annoying little shit.